Official NUKEMAN & Kittyboy Forum
HomeHome  ­FAQFAQ  ­SearchSearch  ­MemberlistMemberlist  ­RegisterRegister  ­Log inLog in  
Post new topic   Reply to topicShare | 
 

 Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-

View previous topic View next topic Go down 
Goto page : 1, 2, 3 ... 7 ... 14  Next
AuthorMessage
Kittyboy
Writer or Creator (ΡΡΡ)


Number of posts: 989
Age: 21
Location: City City, Canada (Cape Coral, Florida)
Registration date: 2008-06-20

PostSubject: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sat Sep 06, 2008 9:48 pm

Version: Alpha v0.00079 (Nothing for public release.)

VERSION NUMBER IS BASED ON LAST ALPHA MADE FOR TESTING.

Currently being done:


*ACS scripting for maps.
*Making MAP04.
*Minor edits to MAP01, MAP02, & MAP03.
*Making 10 gauge shotgun weapon.
*Making Boss (Old Abaddon).




I'm making 8 main levels, one secret level. I also am going to include new textures and a few songs and sounds from PSX Doom/ Doom64 (they are made by the same audio guy.) Notably the menacing cry of the baron, and the more realistic pistol sound. I'm thinking I may include a few other sounds too, and Anthony said he would do the intermission screen music when I get farther along and know what I want etc...

Well, I decided on a name for now. Unless there is already a mod type thing by this name, I'm going with Doom II: Purgatory. Purgatory is the place between life and death right? Although probably can be used more loosely, that definition applies pretty well to the scenario in Doom games. I think I'll do a second deathmatch map too, so the game comes with two levels exclusive for deathmatch (the first one already finished) and of course I'll add deathmatch specific items to the story levels just like iD does.

All screenshots are done in the Let's Raise Hell! (Ultra-Violence) skill level, and there may be SLIGHT changes in the final campaign thing from these pictures.

OK, I decided a location for the initial levels. To use a location no one has yet, I choose the asteroid Echion which is an asteroid that follows Jupiter's orbit around the Sun.

I might include The Unmaker as an ultra rare weapon that is extremely effective against the boss. The behavior programming will be done by Erik, the settings will be done by me.

Here is a description of each skill level. They are mostly similar to iD Software's skill levels, with a few key changes I made to work with my idea (mostly tweaks in the NIGHTMARE equivalent. It's really similar though.)


SKILL #SKILL NAMEMONSTER/ITEM LAYOUT FLAG (WHAT APPEARS)AMMUNITION GAINED FROM ITEMSMONSTER AGGRESSIVENESSDAMAGE DONE BY MONSTER ATTACKSCHEAT CODESMONSTER RESPAWN TIME
1I'm a Little Bitch!EASY2x MoreNormal.0.5x Less (1/2 Damage)Enabled.Never.
2I Can Handle This...EASY1x (Normal)Normal.1x (Normal)Enabled.Never.
3Demons Are Restless!NORMAL1x (Normal)Normal.1x (Normal)Enabled.Never.
4Let's Raise Hell!HARD1x (Normal)Normal.1x (Normal)Enabled.Never.
5RedemptionHARD2x More1.1x (10% More Aggressive)1.1x More (10% More Damage)Disabled.Every 5 minutes.






WHEN DOOM II: PURGATORY IS 90% COMPLETE I'M GOING TO RELEASE A DEATHMATCH ONLY VERSION OF MAP02 TO PLAY ON AS CELEBRATION.


So far done:

TOTAL: 38%
{==========}
SCRIPTING: 38%
{==========}
MAPS: 38%
{==========}


TOTAL: 37%

GAME SCRIPTING -
ACS SCRIPTING - 22% Finished
MAPINFO SCRIPTING - 26% Finished
TEXTURE SCRIPTING - 90% Finished
BOSS SCRIPTING - 10% Finished
WEAPON SCRIPTING - 42% Finished

CUSTOM THINGS -
10 GAUGE MAGNUM SHOTGUN - 81% Finished
THE UNMAKER - 5% Finished
OLD ABADDON - 10% Finished


MAP01 - Security Checkpoint (100% Finished) {Final v1.0}
MAP02 - Echion Lab (100% Finished) {Final v1.0}
MAP03 - Hazardous Waste Facility (100% Finished) {Final v1.0}
MAP04 - Unhallowed Path (12% Finished)
MAP05 - Eternal Fire (2% Finished)
MAP06 - Abandon All Hope (1% Finished)
MAP07 - Bridge of the Damned (1% Finished)
MAP08 - Prison of Old Abaddon (3% Finished)
MAP09 - Panic [SECRET LEVEL] (1% Finished)

DM1 - Abidi Deathmatch (Temporary Name) (100% Finished) {Final v1.2}
DM2 - ????

MAP01 - Security Checkpoint:


MAP02 - Echion Lab:


MAP03 - Hazardous Waste Facility:



DM1 - Abidi Deathmatch (Temporary Name):


WIP - WORK IN PROGRESS:

_________________
"We are willing to suffer for what we love, to die for what we feel is right." -Max Payne (Paraphrased.)


Last edited by Kittyboy on Tue Jan 19, 2010 11:05 pm; edited 179 times in total
Back to top Go down
View user profile Online
Joshua
Mod. / Administrator (ΡΡ)


Number of posts: 759
Age: 27
Location: North Carolina
Registration date: 2008-06-21

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sat Sep 06, 2008 9:50 pm

sounds erotic *stroke stroke stroke*

_________________
Don't trust them new niggers over there
Back to top Go down
View user profile
Nukeman
Writer or Creator (ΡΡΡ)


Number of posts: 1130
Age: 21
Location: City City, Canada
Registration date: 2008-06-20

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sun Sep 07, 2008 6:21 pm

mmmmmmm

_________________
Uncle Ruckus: We will use the tools that God gave us to fight the nigger: The whip, the noose, the nightstick, the branding iron. These things strike fear into the heart of the nigger. The job application.
Back to top Go down
View user profile
Kittyboy
Writer or Creator (ΡΡΡ)


Number of posts: 989
Age: 21
Location: City City, Canada (Cape Coral, Florida)
Registration date: 2008-06-20

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Thu Sep 11, 2008 8:02 pm

I learned how to make custom skill levels too. They are all set up the same as the real doom game, but I made the nightmare equivalent a little bit harder (2x damage received. or was it 1.5x i don't remember) and gave them all custom names. its pretty erotic

_________________
"We are willing to suffer for what we love, to die for what we feel is right." -Max Payne (Paraphrased.)
Back to top Go down
View user profile Online
Nukeman
Writer or Creator (ΡΡΡ)


Number of posts: 1130
Age: 21
Location: City City, Canada
Registration date: 2008-06-20

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Thu Sep 11, 2008 8:07 pm

mmm

_________________
Uncle Ruckus: We will use the tools that God gave us to fight the nigger: The whip, the noose, the nightstick, the branding iron. These things strike fear into the heart of the nigger. The job application.
Back to top Go down
View user profile
Joshua
Mod. / Administrator (ΡΡ)


Number of posts: 759
Age: 27
Location: North Carolina
Registration date: 2008-06-21

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Fri Sep 12, 2008 6:02 pm

*jerks one out*

_________________
Don't trust them new niggers over there
Back to top Go down
View user profile
Nukeman
Writer or Creator (ΡΡΡ)


Number of posts: 1130
Age: 21
Location: City City, Canada
Registration date: 2008-06-20

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sat Sep 13, 2008 4:59 pm

Lets play soggy biscuit *rubs one out too*

_________________
Uncle Ruckus: We will use the tools that God gave us to fight the nigger: The whip, the noose, the nightstick, the branding iron. These things strike fear into the heart of the nigger. The job application.
Back to top Go down
View user profile
Kittyboy
Writer or Creator (ΡΡΡ)


Number of posts: 989
Age: 21
Location: City City, Canada (Cape Coral, Florida)
Registration date: 2008-06-20

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sat Sep 13, 2008 11:40 pm

lol i was trying to explain the doom engine to big e but we were both wasted as shit

_________________
"We are willing to suffer for what we love, to die for what we feel is right." -Max Payne (Paraphrased.)
Back to top Go down
View user profile Online
Joshua
Mod. / Administrator (ΡΡ)


Number of posts: 759
Age: 27
Location: North Carolina
Registration date: 2008-06-21

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sat Sep 13, 2008 11:45 pm

*jizzes on the biscuit first*

_________________
Don't trust them new niggers over there
Back to top Go down
View user profile
Kittyboy
Writer or Creator (ΡΡΡ)


Number of posts: 989
Age: 21
Location: City City, Canada (Cape Coral, Florida)
Registration date: 2008-06-20

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sun Sep 14, 2008 6:54 pm

screenshot up (first post)

_________________
"We are willing to suffer for what we love, to die for what we feel is right." -Max Payne (Paraphrased.)
Back to top Go down
View user profile Online
Joshua
Mod. / Administrator (ΡΡ)


Number of posts: 759
Age: 27
Location: North Carolina
Registration date: 2008-06-21

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sun Sep 14, 2008 6:56 pm

looking good man, keep it up lols

_________________
Don't trust them new niggers over there
Back to top Go down
View user profile
Kittyboy
Writer or Creator (ΡΡΡ)


Number of posts: 989
Age: 21
Location: City City, Canada (Cape Coral, Florida)
Registration date: 2008-06-20

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sun Sep 14, 2008 8:28 pm

thanks man. should be done tomorrow with one more picture at least. then i start level 2 or 3.. (i haven't decided what 2 is gonna be yet)

_________________
"We are willing to suffer for what we love, to die for what we feel is right." -Max Payne (Paraphrased.)
Back to top Go down
View user profile Online
Kittyboy
Writer or Creator (ΡΡΡ)


Number of posts: 989
Age: 21
Location: City City, Canada (Cape Coral, Florida)
Registration date: 2008-06-20

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sun Sep 14, 2008 8:30 pm

oh, and i fixed the invulnerability in the deathmatch map i just haven't uploaded it yet cause im lazy lol

_________________
"We are willing to suffer for what we love, to die for what we feel is right." -Max Payne (Paraphrased.)
Back to top Go down
View user profile Online
Joshua
Mod. / Administrator (ΡΡ)


Number of posts: 759
Age: 27
Location: North Carolina
Registration date: 2008-06-21

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sun Sep 14, 2008 8:32 pm

one time i saw a ghost

_________________
Don't trust them new niggers over there
Back to top Go down
View user profile
Kittyboy
Writer or Creator (ΡΡΡ)


Number of posts: 989
Age: 21
Location: City City, Canada (Cape Coral, Florida)
Registration date: 2008-06-20

PostSubject: Re: Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-   Sun Sep 14, 2008 8:35 pm

lol

_________________
"We are willing to suffer for what we love, to die for what we feel is right." -Max Payne (Paraphrased.)
Back to top Go down
View user profile Online
 

Doom II: Purgatory | Alpha v0.00079 -Updated 01/19/10-

View previous topic View next topic Back to top 
Page 1 of 14Goto page : 1, 2, 3 ... 7 ... 14  Next

Permissions of this forum:You cannot reply to topics in this forum
NUKEMAN & Kittyboy :: Entertainment :: Video Games / Computers-
Post new topic   Reply to topic