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 DOOM!!

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Joshua
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PostSubject: DOOM!!   Wed Jun 17, 2015 3:15 pm

New info from E3
Coming in Spring 2016, Doom (or Doom 4) is a sequel to the Doom series for Xbox One, PlayStation 4 and PC. Based on the seminal first person shooter of the same name, the new Doom promises to invoke the spirit of speed, aggression, and violence its predecessor popularized.



First shown at Quakecon 2014 (where no recording was allowed), extensive gameplay footage kicked off Bethesda's E3 2015 Conference.

Combat and Campaign

E3 2015 offered a glimpse into Union Aerospace Corporationís Martian research facility which has been overrun with demons. Other scenes depicted massive beasts attacking the player in Hell itself. The scenes and colors were evocative of the original Doom.



Fast-paced combat is making a return, with a focus on run and gun style play. Sprinting, double-jumping, and mantling are all possible. The developers compare the style to Bruce Lee with a shotgun on a skateboard.


Close range executions have been added, including special types triggered by dropping down on enemies from above. This also applies to player deaths, resulting in Dead Space styled fatality sequences. One scene showed the player force-feeding a living demon what appeared to be its own explosive heart and then watching it blow up from the inside.


Old school mechanics are back. No reloading clips, weapon limits, or regenerating health. Ammo and health kits are in pickup form once more. Enemies drop health when damaged, so often the only way to heal is to kill.



The game is set outside a massive UAC research facility on Mars as it's being invaded by the forces of Hell.


Players can drop from great heights without taking damage. Movement speeds shown in trailers are brisk by contemporary standards, though not quite as fast as the original Doom. The game also integrates more verticality than its predecessors with vast canyons and series of stairs.

Enemies

Classic enemies are returning like the Hellknights, Cyberdemons, Revenants, Mancubii, and more. Enemies engage in ranged and melee combat, and can pull off terrifying close-range finishers.


Enemies can teleport in for old-school style ambushes. Enemies can be quick and agile. Enemies appear to congregate around pentagram spawn points.

Weapons

Original Doom weapons are confirmed. The fan-favorite Shotgun and Super Shotgun (double-barreled), Plasma Rifle, Chainsaw, Chaingun, Heavy Assault Rifle, and Rocket Launcher, were demonstrated. Some weapons have alternate fire modes. The combat shotgun can be charged up for multiple blasts.


The iconic BFG also appears to make a cameo at the end of one preview sequence. Melee kills have been added for point-blank sequences.


In-game footage shows eight slots on the weapon selection wheel, seven firearms and one melee. When selecting weapons, action slows but does not stop.

Setting

Single player campaign locations include hell and hell-like dimensions or landscapes, as well as internal industrial-style installations. Multiplayer locations include the Union Aerospace Corporationís research facility on Mars.

Resolution


The developers are targeting a 1080p/60 fps release across platforms.

Multiplayer

Multiplayer makes a triumphant return on Doom. The original Doom gave the world the term "Deathmatch" and early footage shows an arena-based multiplayer combat built around speed and sudden violence.



Multiplayer modes include Domination, Freeze Tag, and Clan Arena. A rune available in multiplayer will allow players to transform into a demon. This transformation may iterate on the classical Quad Damage upgrade.

SNAPMAP



The new DOOM introduces a feature called SNAPMAP, which allows players to use built-in MOD tools to create & share user-generated content for both multiplayer & single player campaigns. SNAPMAP promises "uncompromising depth" without demanding any map-building experience from the player.


Map pieces/assets will snap together like lego pieces. SNAPMAP will be available on all platforms - Consoles & PC.
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Vf_Blitz
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PostSubject: Re: DOOM!!   Wed Jun 17, 2015 11:52 pm

Yaaayyy.... also just noticed the new profile pic...†

Did you fight Rom? That spider bitch yet? Let me just say crowd control. Fuckin hell... (Literally?)

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Joshua
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PostSubject: Re: DOOM!!   Thu Jun 18, 2015 1:53 pm

Not yet. I need to get back into the game and such, but have been busy with the new wolfenstein lately
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Kittyboy
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PostSubject: Re: DOOM!!   Thu Jun 18, 2015 3:12 pm

Yeah, that gameplay footage made me really happy. I like the direction it's going.

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Kittyboy
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PostSubject: Re: DOOM!!   Thu Jun 18, 2015 3:14 pm

I hope there's a D4-Radiant for those that want to go further in depth than SNAPMAP.

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Joshua
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PostSubject: Re: DOOM!!   Thu Jun 18, 2015 4:08 pm

What would that add that fap map doesn't do?
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Kittyboy
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PostSubject: Re: DOOM!!   Thu Jun 18, 2015 7:51 pm

lmfao @ fap map

I just wonder if they would have it where you can completely modify within the engine, the way Doom 3 and Quake 3 were. Like... raw 3D brushes and model manipulation, or scripting and stuff.

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Joshua
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PostSubject: Re: DOOM!!   Thu Jun 18, 2015 9:43 pm

Ah yeah, no telling yet. I'm sure we'll find out more soon hopefully
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Joshua
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PostSubject: Re: DOOM!!   Fri Jun 19, 2015 8:53 pm

Vf, what's your psn is? Want to add you if that's ok
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