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 Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!

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Joshua
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Sat Feb 01, 2014 8:20 pm

yeah i do, my skype is robocamel82 lol don't ask
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Kittyboy
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Sun Feb 02, 2014 4:14 am

Joshua wrote:
yeah i do, my skype is robocamel82 †lol don't ask

rofl

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Joshua
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Sun Feb 02, 2014 4:42 pm

So yeah, I just need you to help me set this up and I'll be ready for the co-op
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Kittyboy
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Sun Feb 02, 2014 5:57 pm

Why did you delete all those posts??? Where you drunk? lol

Also, I'mma get on Skype now.

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Kittyboy
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Mon Feb 03, 2014 7:34 pm

Ammo becomes a huge problem in cooperative, apparently. That happened in Classic Doom/Doom II as well though.

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Kittyboy
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Wed Feb 05, 2014 9:49 am

Official cooperative server is:

bestever.org:15019

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Kittyboy
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Fri Feb 07, 2014 11:59 pm

I drunkenly watched a few players go from MAP02 to MAP05. Apparently, one guy (who was in the party from MAP02) made it to MAP08, encountered the boss, and then quit. It was really nice seeing what strangers thought about the maps... visually. Seeing what secrets they found, and didn't find. What they did to fight monsters, etc.

It was a cool experience. Some of them talked shit (mostly in Spanish), but that's OK.

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Kittyboy
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Sat Feb 15, 2014 2:54 pm

Have a list of pretty minor bugs. May fix eventually, waiting to find more though.

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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Sat Feb 22, 2014 5:36 pm

Because of some bugs, I'm taking the server down and uploading a new version soon. The bugs are pretty minor, but we came across a few during cooperative play.

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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Sun Feb 23, 2014 5:07 pm

Fixed all of the bugs, that I know of. Doing a few balance tweaks now.

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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Thu Apr 03, 2014 6:50 pm

New version has been up. (Obviously.) Some bug fixes and difficulty balance.

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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Sat Jun 14, 2014 7:59 pm

I may do one final update, fixing the remaining bugs (there are very few that I know of.)

I really haven't had the energy or time lately though.

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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Wed Jul 23, 2014 11:01 am

Going through and checking for the remaining things I want to fix/update/change/balance for what is hopefully the final version. I've also found very few minor bugs, so that's good.

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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Mon Jul 28, 2014 5:27 pm

Began making minor adjustments and bug fixes. The few big ones have yet to be done.

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Joshua
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Wed Jul 30, 2014 9:54 am

President Ronald Reagan, my hero...
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Kittyboy
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Wed Jul 30, 2014 12:20 pm

Indeed. lol. This version should be much more cleaned up.

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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Wed Jul 30, 2014 4:18 pm

Sweet, if I ever can raise up the cash for a PC we need to do the co-op from the beginning since its been so long :/
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Kittyboy
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Wed Jul 30, 2014 4:50 pm

Yeah, man. Definitely. Those anal monsters need to know what's good for them.

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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Wed Jul 30, 2014 5:52 pm

About halfway through the work.


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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Thu Jul 31, 2014 7:16 pm

Everything's done except the scripting fixes. (Of which, there are two.)

Smile

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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Fri Aug 01, 2014 8:12 pm

Shall I pour the badger milk?
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Kittyboy
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Fri Aug 01, 2014 8:38 pm

That sounds good to me.

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Joshua
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Sat Aug 02, 2014 8:27 pm

I'd help you with your scripting, but you're a coon...
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Kittyboy
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Mon Aug 04, 2014 11:23 am

You don't have to go insulting a man during a friendly game of Checker's!


Also, the new version is finished.


I made a huge change to The Unmaker. Basically what it does now is 4000 damage (1/3rd of Old Abaddon's health) *exactly* to the target it impacts, while reddening your screen, and after a small delay, gravity fails for about a half a second and then another blast of 4000 rings out from the center target with gravity returning to normal. Old Abaddon is immune to explosive damage, so it still requires exactly 3 shots from The Unmaker to kill him.

Old Abaddon can die from any weapon, and The Unmaker can be used anywhere you want, it is just lined up that way to make the boss fight easier if you so happen to find the hidden gun and all 3 hidden pieces of ammo.


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Joshua
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PostSubject: Re: Doom II: Purgatory | v1.21 -Updated 09/12/2014- UPDATE RELEASED!   Mon Aug 04, 2014 11:58 am

Sounds sweet, if only I had more money so I could build a pc....
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